ID for Engaging Learning

Best training products are engaging so that makes gamification a powerful tool. The use of game-based multimedia ranges from incorporating separate activities into a more traditional education setting (for example, using Kahoot in the classroom) to creating a whole extended reality learning experience. Depending on the technology used to create a game-based multimedia experience, it can help with developing cognitive, affective and psychomotor objectives. The samples on this page were created using Articulate Storyline.


This game reminds learners about how to keep themselves and their families safe during COVID-19.


This game teaches learners proper personal hygiene when wearing a mask.